DEV12
Major Systems
Sage AI Building Assistant New
- AI-powered building placement via natural language ("build a tavern near the river")
- Client-server architecture with Python LLM microservice
- Terrain analysis with top-down orthographic capture
- BuildingAgent for single placements, SettlementAgent for complex multi-building projects
- Async block placement with frame-budgeted processing
Event Stream & Chat System Overhaul
- Cross-platform communication (Discord/Slack/Game)
- Chat commands:
/say,/whisper,/party,/guild - Character-level identity validation
- Message resumption on reconnect
Building System Refactors
- Extracted subsystems: BuildPrefabRegistry, BuildBlockData, BuildSelection, BuildPlacement
- Async block placement across multiple frames
- New material config system for all build kits
- Prefab locking for networked edit mode
- Cast/reel improvements (no longer bound by bounding box)
Graphics & Performance
DLSS & FSR Integration New
- NVIDIA DLSS plugin with Frame Generation support
- AMD FSR plugin with frame gen settings
- Conditional platform support checks
Visual Updates
- HDR fixes and corrections
- Sky/cloud rendering improvements
- Moon phases tied to game time
- Nebula and planets added to skybox
- Environment material layer implementation
- Building boundary VFX
LOD & Optimization
- Groom performance fixes (bone reduction, LOD issues)
- Animation budget system replaced with UE equivalent
- NPC physics optimization
- HLOD bakes for releases
Character & Appearance
- Appearance systems refactor and optimizations
- Eye customization implementation
- Color presets system
- Groom component overhaul with material overrides
- Default outfits for male/female characters
- 22 new character presets with build assets
Combat & AI
- PoiseBreak state added to combat state machine
- Poise break rotation fixes for enemies
- Ability cooldowns implemented
- Light hit react fixes
- NPC falling animation fixes
Quests New
- Beginner quest chain added
- Quest objective tracking
- Map icons for quest locations
- Quest persistence fixes on server rejoin
Environment
- Harvestables implemented throughout Elysara
- Breakable trees (Coconut, Pine, Oak variants)
- Mineable rocks system
- PCG graph improvements
- New biomes: Mini Meadows, Snow Mountain
Building Kits
- CYP kit integration
- Castle kit: spiral staircases, doors, railings
- DNG kit: metal doors, Goblong banners
- All kits updated to new material config system
UI
- UI architecture overhaul
- New popup system with callbacks
- Primary game layout system
- Chat widget styling improvements
- Loading screen fixes
VFX Updates
- Fireball VFX (prepare, projectile, impact, cast)
- Earthshake VFX
- Wind Sprinting VFX
- Leap and Slam Impact VFX
- Spirit Wisp VFX
- Dancing Lights VFX
- Water splash VFX
- Rainbow Bridge VFX
- Building Boundary VFX
Bug Fixes
- Server Browser UI update failures
- Character creation missing fields
- Foot IK jitter on stairs
- Dragon swipe collision issues
- Skills desync between server-client
- Nameplate visibility inconsistencies
- Loading screen dropping early
- Groom crashes due to missing bone bindings