AVALON

Patch Notes

DEV12

Major Systems

Sage AI Building Assistant New

  • AI-powered building placement via natural language ("build a tavern near the river")
  • Client-server architecture with Python LLM microservice
  • Terrain analysis with top-down orthographic capture
  • BuildingAgent for single placements, SettlementAgent for complex multi-building projects
  • Async block placement with frame-budgeted processing

Event Stream & Chat System Overhaul

  • Cross-platform communication (Discord/Slack/Game)
  • Chat commands: /say, /whisper, /party, /guild
  • Character-level identity validation
  • Message resumption on reconnect

Building System Refactors

  • Extracted subsystems: BuildPrefabRegistry, BuildBlockData, BuildSelection, BuildPlacement
  • Async block placement across multiple frames
  • New material config system for all build kits
  • Prefab locking for networked edit mode
  • Cast/reel improvements (no longer bound by bounding box)

Graphics & Performance

DLSS & FSR Integration New

  • NVIDIA DLSS plugin with Frame Generation support
  • AMD FSR plugin with frame gen settings
  • Conditional platform support checks

Visual Updates

  • HDR fixes and corrections
  • Sky/cloud rendering improvements
  • Moon phases tied to game time
  • Nebula and planets added to skybox
  • Environment material layer implementation
  • Building boundary VFX

LOD & Optimization

  • Groom performance fixes (bone reduction, LOD issues)
  • Animation budget system replaced with UE equivalent
  • NPC physics optimization
  • HLOD bakes for releases

Character & Appearance

  • Appearance systems refactor and optimizations
  • Eye customization implementation
  • Color presets system
  • Groom component overhaul with material overrides
  • Default outfits for male/female characters
  • 22 new character presets with build assets

Combat & AI

  • PoiseBreak state added to combat state machine
  • Poise break rotation fixes for enemies
  • Ability cooldowns implemented
  • Light hit react fixes
  • NPC falling animation fixes

Quests New

  • Beginner quest chain added
  • Quest objective tracking
  • Map icons for quest locations
  • Quest persistence fixes on server rejoin

Environment

  • Harvestables implemented throughout Elysara
  • Breakable trees (Coconut, Pine, Oak variants)
  • Mineable rocks system
  • PCG graph improvements
  • New biomes: Mini Meadows, Snow Mountain

Building Kits

  • CYP kit integration
  • Castle kit: spiral staircases, doors, railings
  • DNG kit: metal doors, Goblong banners
  • All kits updated to new material config system

UI

  • UI architecture overhaul
  • New popup system with callbacks
  • Primary game layout system
  • Chat widget styling improvements
  • Loading screen fixes

VFX Updates

  • Fireball VFX (prepare, projectile, impact, cast)
  • Earthshake VFX
  • Wind Sprinting VFX
  • Leap and Slam Impact VFX
  • Spirit Wisp VFX
  • Dancing Lights VFX
  • Water splash VFX
  • Rainbow Bridge VFX
  • Building Boundary VFX

Bug Fixes

  • Server Browser UI update failures
  • Character creation missing fields
  • Foot IK jitter on stairs
  • Dragon swipe collision issues
  • Skills desync between server-client
  • Nameplate visibility inconsistencies
  • Loading screen dropping early
  • Groom crashes due to missing bone bindings